Console Commands
Description

+attack start attacking (shooting, punching)
+back start moving backwards
+button0 start firing same as mouse button 1 (fires weapon)
+button1 start displaying chat bubble
+button2 start using items (same as enter)
+button3 start player taunt animation
+button4 fixed +button4 not causing footsteps "John Carmack"
+button5 used for MODS also used by Team Arena Mission Pack
+button6 used for MODS also used by Team Arena Mission Pack
+button7 start hand signal, player model looks like it's motioning to team "move forward" (Team Arena Models Only)
+button8 start hand signal, player model looks like it's motioning to team "come here" (Team Arena Models Only)
+button9 stop hand signal, player model looks like it's motioning to team "come to my left side" (Team Arena Models Only)
+button10 start hand signal, player model looks like it's motioning to team "come to my right side" (Team Arena Models Only)
+button11   
+button12   
+button13   
+button14   
+forward start moving forward
+info start displaying server information (sv_hostname, map, rules, g_gametype, fraglimit)
+left start turning left
+lookdown start looking down
+lookup start looking up
+mlook start using mouse movements to control head movement
+movedown start moving down (crouch, climb down, swim down)
+moveleft start strafing to the left
+moveright start strafing to the right
+moveup start moving up (jump, climb up, swim up)
+right start turning right
+scores start displaying current scores
+speed speed toggle bound to shift key by default toggles run/walk
+strafe start changing directional movement into strafing movement
+zoom zoom in to fov specified by the zoomfov variable
addbot add one bot <botlib> name of the bot library <name> name of the bot <skin> skin of the bot <charfile> file with the bot character <charname> name of the character - "Mr. Elusive" bots can be given a fractional skill when adding them from the console. for instance use "/addbot grunt 4.6 blue" to add a 4.5 skill Grunt to team blue. 
arena load arena and bots "name" from arena.txt (arena <name>)
-attack stop attacking (shooting, punching)
-back stop moving backwards
banClient ban a client by slot number used in conjunction with serverstatus you can ban players by their slot number regardless of player name (from server console only) part of the client banning system which depends on a master banned list on the master server at id software
banUser ban a client by their player name. once the name is entered the players name, IP, and CD-Key are sent to the master server where the player will be band for a length of time determined by id software. lamers take heed this system will ban you from all servers instantly.
bind assign a key to command(s). (bind <key> "<command>")
bindlist list all currently bound keys and what command they are bound to
-button0 stop firing same as mouse button 1 (fires weapon)
-button1 stop displaying chat bubble
-button2 stop using items (same as releasing enter)
-button3 stop player taunt animation
-button4 fixed +button4 not causing footsteps "John Carmack"
-button5 used for MODS also used by Team Arena Mission Pack
-button6 used for MODS also used by Team Arena Mission Pack
-button7 stop hand signal, player model looks like it's motioning to team "move forward" (Team Arena Models Only)
-button8 stop hand signal, player model looks like it's motioning to team "come here" (Team Arena Models Only)
-button9 start hand signal, player model looks like it's motioning to team "come to my left side" (Team Arena Models Only)
-button10 stop hand signal, player model looks like it's motioning to team "come to my right side" (Team Arena Models Only)
-button11   
-button12   
-button13   
-button14   
callteamvote allows a team to vote for a captain or team leader
callvote callvote <command> vote <y/n> Caller automatically votes yes vote has a 30 second timeout each client can only call 3 votes a level vote is displayed on screen with totals "John Carmack" vote commands are: map_restart, nextmap, map , g_gametype and kick .
centerview quickly move current view to the center of screen
changeVectors change to vector defined by FIND_NEW_CHANGE_VECTORS as in vector graphics - with vector graphics it is possible to change any element of the picture at any time since each part is stored as an independent object whereas once something in a bitmap has been overwritten it cannot in general be retrieved. could also be for 3D rendering vectors?
cinematic play the q3a movie RoQ files (cinematic intro.RoQ)
clear clear all text from console
clientinfo display name, rate, number of snaps, player model, rail color, and handicap (state number?)
clientkick kick a client by slot number used in conjunction with serverstatus you can kick players by their slot number regardless of player name (from server console only)
cmd send a command to server remote console
cmdlist list all available console commands
condump condump "x" write the console text to a file where "x" is the name of that file
configstrings list the current config strings in effect
connect connect to server (connect 204.52.135.50) or (connect serverURL.com)
crash causes Q3TEST.EXE to perform an illegal operation in Windows
cvar_restart reset all variables back to factory defaults (could be handy)
cvarlist list all available console variables and their values
demo play a demo syntax:\demo four.dm_66 now supports demos from previous network protocol versions 66 - 68 of Quake III Arena
devmap load maps in development mode? (loads map with cheats enabled)
dir display directory if syntax is correct ex. (dir \) or (dir ..\) or (dir ..\baseq3)
disconnect disconnects you from server (local included)
dumpuser display user info (handicap, model/color, rail color, more…)(dumpuser "<name>")
echo echo a string to the message display to your console only
error execute an error routine to protect the server
exec execute a config file or script
fdir allows the user to search his game directory for the presence of file types. a common use for this might be to search out the file names of maps that are often buried inside pak files with different names. syntax: fdir <filter>example: fdir *q3dm?.bsp - In this example, the user is searching all subdirectories (the "*" stands in for the path name) for game maps (the .bsp file extension) that have the letters "q3dm" in their name AND that are followed by a single character (indicated by the "?").one or more metacharacters may be used in the filter.* match any string of zero or more characters? match any single character[abc...] match any of the enclosed characters; a hyphen can be used to specify a range (e.g. a-z, A-Z, 0-9)
follow switch to follow mode (follow "<name>" or follow1 for 1ST place follow2 for 2ND etc…)
-forward stop moving forward
freeze freeze game and all animation for specified time (freeze 5) (5 seconds)
gfxinfo  returns extensive information about video settings
fs_openedList display the file name of open pak files (pk3)
Fs_pureList this command basically displays the contents of the sv_referencedPaks variable
Fs_referencedList this variable basically displays the contents of the sv_referencedPakNames variable
give cheat - give player item (give railgun)
globalservers list public servers on the internet
god cheat - give player invulnerability
heartbeat send a manual heartbeat to the master servers
hunk_stats returns value of some registers how many bits high/low and total
meminfo command replaces hunk_stats and z_stats "John Carmack"
imagelist list currently open images/textures used by the current map. also displays the amount of texture memory the map is using which is the last number displayed - Jax_Gator
in_restart restarts all the input drivers, dinput, joystick, etc 
-info stop displaying server information (sv_hostname, map, rules, g_gametype, fraglimit)
joy_advancedupdate removed Graeme says joy support still broken
kick kick the player with the given name off the server. if nobody uses the name "all" and "all" is specified as player name then everyone is kicked. if there are no bots with the name "allbots" and "allbots" is specified as player name then all the bots are kicked. (from server console only…kick "<name>")
kill kills your player (suicide but can get you unstuck some times)
killserver stops server from running and broadcasting heartbeat??
-left stop turning left
levelshot display the image used at the end of a level
loaddefered load models and skins that have not yet been loaded
loaddeferred load models and skins that have not yet been loaded (corrected spelling)
localservers list servers on LAN or local sub net only
-lookdown stop looking down
-lookup stop looking up
map loads specified map (map q3dm7)
map_restart resets the game on the same map (also plays fight! sound file and displays FIGHT!)
meminfo meminfo command replaces hunk_stats and z_stats "John Carmack"
messagemode send a message to everyone
messagemode2 send a message to teammates
messagemode3 send a message to tourney opponents?
messagemode4 send a message to attacker? (does not work)
midiinfo display information about MIDI music system
-mlook stop using mouse look
model display the name of current player model if no parameters are given (see also model variable)
modelist list of accessible screen resolutions
modellist list of currently open player models
-movedown stop moving down (crouch, climb down, swim down)
-moveleft stop strafing to the left
-moveright stop strafing to the right
-moveup stop moving up (jump, climb up, swim up)
music plays specified music file (music music.wav)
net_restart reset all the network related variables like rate etc...
nextframe "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg. 
nextskin "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg. 
noclip no clipping objects (nothing will be solid)
notarget BOTS will not fight/see you (good for getting cool screenshots)
path display all current game paths
ping manually ping a server (ping "<sv_hostname>" or by the IP address)
play play a sound file (play sound.wav)
prevframe "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
prevskin "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
quit quit arena and quit Quake 3 Arena and return to your OS…Thanx for flying
rcon start a remote console to a server.
reconnect re-initialize the connection to the last server you were connected to
record records a demo (record mydemo.dm3) (g_syncronousClients must be a 1 to start)
reset reset specified variable (reset model) single variable as opposed to cvar_restart…(c:
restart restart the game on the current map (server only)
-right stop turning right
s_info display information about sound system (replaced soundinfo command)
s_list display paths and filenames of all sound files as they are played. (replaced soundlist command)
s_stop stop whatever sound that is currently playing from playing. (Replaced stopsound command)
s_disable_a3d disable support for Aureal 3D sound system
s_enable_a3d enable support for Aureal 3D sound system
say say something to everyone on the server.
say_team say something to your team only.
scanservers scan the local area network for servers (only works for same subnet)
-scores stop displaying current scores
screenshot save current viewport to a TARGA image file (usually named sequentially shot0001.tga)
screenshotJPEG save current viewport to a JPEG image file (usually named sequentially shot0001.jpg)
sectorlist lists sectors and number of entities in each on the currently loaded map
serverinfo gives information about local server from the console of that server
serverstatus display the current status of the connected server as well as connected users and their slot number. if you specify an IP address it will display the status of a remote server
serverrecord records a serverside demo (serverrecord srvrdemo.dm3)
serverstop stops the recording of a serverside demo
set set a variable (set <variable name> <commands;separate by;semi;colon>)
seta sets the variable with the archive flag will save the last setting to q3config.cfg and reload that setting every time you run the game. Any changes to variables with an A for the class ID are automatically stored in q3config.cfg - LOKi
setenv sets environment variables
sets sets the variable with the serverinfo flag, so it will be transmitted from a server to connecting clients - LOKi
setu sets the variable with the userinfo flag, so it will be transmitted from a client to a server while connecting - LOKi
setviewpos sets the VR coordinates of the players view screen
shaderlist list of currently open shaders (light effects). 
showip display your current TCP/IP address
sizedown makes viewport one size smaller
sizeup makes viewport one size larger
skinlist list of currently open skins
snd_restart reinitialize sound
soundinfo information about sound system
soundlist list of currently open sound files
spdevmap load a devmap with bots spawned in. (cheats enabled)
-speed speed toggle bound to shift key by default toggles run/walk
spmap load a map with bots spawned in. (cheats disabled)
startOrbit start the 3rd person display of your player model and orbit in a circle around it
stats   
status status of currently connected server
stoprecord stop recording a demo
stopdemo stop recording demo
stopsound stop whatever sound that is currently playing from playing.
-strafe stop changing directional movement into strafing movement
systeminfo returns values for: g_syncronousclients, sv_serverid, and timescale.
tcmd display the current target command or displays some type of code address
team set player status. p=player s=spectator red, blue, or free (team free joins smallest/loosing team)also in tourney play team follow1 2 etc.(follow players by lead position) team scoreboard your player becomes a scoreboard
teamtask display the current task you have been assigned 1 - offense 2 - defense 3 - point/patroll 4 - following 5 - retrieving
6 - escort(gaurding flag carrier) 7 - camping
teamvote allows user to cast a vote on a called team vote yes or no callteamvote <playername> vote <y/n> Caller automatically votes yes vote has a 30 second timeout each client can only call 3 votes a level vote is displayed on screen with totals
tell say something to an individual on the server tell <playername> "go get the flag"
tell_attacker possibly to pass a complement to your last known attacker..he he more like insult
tell_target possibly to pass a complement back…ha ha more like "Die Llama"
testfog removed may have been used for development of fog emulation
testgun weapon model dissapears cg_gun 1 does not bring it back. will cause the model to follow the player around and suppress the real view weapon model. The default frame 0 of most guns is completely off screen, so you will probably have to cycle a couple frames to see it. "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg.
testmodel testmodel <path\model.md3> will create a fake entity 100 units in front of the current view position, directly facing the viewer. It will remain immobile, so you can move around it to view it from different angles "nextframe", "prevframe", "nextskin", and "prevskin" commands will change the frame or skin of the testmodel. These are bound to F5, F6, F7, and F8 in q3default.cfg. (useful tool for model and skin artists)
testshader covers all brushes and entities with the selected texture, and lights the map using the effect of that texture as well. entering testshader without a parameter will restore all textures set by the map. -hacker (removed possibly because cheat potential)
toggle toggle "X", where X is the variable you give, to a 1 if it is 0 and 0 if it is 1 (toggle cg_autoswitch) "The 'toggle' command can toggle write protected cvars." Graeme
toggleconsole usually bound to ~ the tilde key brings the console up and down
touchFile make the file a zero byte file (not a good idea I did not test this one)
unbind unbinds a key
unbindall unbinds all keys (be careful)
userinfo list user information like (possibly replaced by clientinfo)
vid_restart reinitialize video
viewpos returns player coordinates on the map in x y z form
vminfo display information about virtual machine interpreter on the local machine
vmprofile possibly more of the virtual machine John's talking about, profile…hmm?
vmtest probably a developer test which returns levels of success, returns >display "C: test 1234"
vosay use a predefined voice message and play everyone
vosay_team use a predefined voice message and play to your team
vote allows user to cast a vote on a called vote usually bound to F1 (yes) and F2 (no)...(c:
callvote <command> vote <y/n> Caller automatically votes yes vote has a 30 second timeout each client can only call 3 votes a level vote is displayed on screen with totals "John Carmack"
votell use a predefined voice message and play to a <playername> you specify
vsay use a predefined voice message and play to everyone
vsay_team use a predefined voice message and play to your team
vstr identifies the attached command as a variable sting (bind a vstr "myvariable")
vtaunt play a random voice taunt wav file to everyone
vtell possibly to play a random voice taunt to a <playername> you specify
vtell_attacker possibly to play a random voice taunt to your last known attacker
vtell_target possibly to play a random voice taunt at player you last hit
wait stop execution and wait one game tick (no alias support will be added in Q3A per J.C.)
weapnext switch to the next higher numbered weapon
weapon select a weapon by it's number (weapon "5")
weapprev switch to the next lower numbered weapon
writeconfig saves current configuration to a cfg file…this is cool! (c:
z_stats display the memory statistics for the Z-buffer in the game "lists all blocks >= given size" John Carmack meminfo command replaces hunk_stats and z_stats "John Carmack"
-zoom zoom out to fov specified by the fov variable